Moving Forward 2 – Future Plans

So in the previous update I told you guys I will be returning to my old job and I won’t be able to update as often because of that. Well, I have a new announcement to make regarding that.

To put it bluntly, I’m not going back to my old job. I’m not fucking leaving! Not yet, at least. I will continue to put most of my focus on this game, this site, and a few other projects I have planned.

What have I been doing since the past few updates? Not much. I’ve been taking a bit of a break from it all. I did originally plan to go back to my old job but I had quite a bit of time to think about things and I realized making this game is really the only thing I care about right now. So now I’m back!

With that said, there are some things I need to let you guys know about. Within a few months there will be a new version of the framework I’m using to make Guardian’s Guide. This new version has many features I want for my game so I plan to update to it once the new framework is officially released.

Here’s the problem, I will have to redo quite a bit of work once that time arrives. I’m pretty set on doing this transition so I will also take this opportunity to make some major changes to the game. Let me list you the reasons why I’m upgrading the framework and what I plan to change.

  1. Easy Language Support – I will be able to easily translate all the text into different languages. (to do this in the current framework is ridiculously laborious)
  2. Easier Gui Management – Creating and Managing the gui becomes stress free (which is most of the game and a huge part of the reason this transfer will take so long (I’ll have to redo it all lol))
  3. Much More Customization Under The Hood – This update is technically combining two frameworks. One that is focused on general games and the other that focuses on RPGs. Because of this, I will be able to consolidate many non-rpg features all under the new framework. I am very excited about this. The more I can do within this framework alone, the less custom work I have to do on my end.
  4. Framework Quality Of Life Improvements – With the combination of frameworks brings a bunch of Q.O.L. improvements. Things such as navigation, copy&paste, zooming, resource management, debugging, and many more.

So, what do I plan to change once I make the transition?

  1. Every Gui Will Be Under The Framework – Currently, the majority of the gui is managed within the framework. But there are a few that are managed outside the framework with custom scripts. (this is because either the framework couldn’t do it or I just never bothered to convert it over) This will change with the new framework. Since it will be easier to make gui and I will have more power under the hood, I will convert ALL gui to the new framework.
  2. Official Support For Keyboard And Controller – Once I set all the gui under the framework I will implement both keyboard and controller support. Right now the game only supports mouse but I want to change this just in case this game does well and I end up putting it on a console or something. (lol dream big they say)
  3. Many Small Things – Since I don’t have the framework in my hands at the time of writing this I can’t tell you everything that I will need to change but I know there will be trouble once I start making the transition. I am prepared because it will be worth it!

The new framework is still a few months away from official release but the beta will be here within a few weeks. I can’t do any real work with the beta but I can get an idea of what I can expect once the framework is complete. In the mean time I’m not going to do much game progress as that will increase the amount of work I have to do during the transition. Instead I will focus on artwork, animations and testing gameplay.

The update pattern will still be a little sporadic but I plan to keep all post free as I announced in the previous update. The video updates will be on hold until I make the transition. I also have plans for other projects (non game related) so I might take the time to make videos for those. We will have to see how things unfold.


Guardian’s Guide Dev Blog 5: Jobs

This is the 5th major development blog for the game Guardian’s Guide. If this is your first time reading our dev blogs here is a link to all the previous blogs. Previously we went over the home screen, budget system, personality traits, parties and battle stats. This post will go over jobs.

Jobs are the main method for making money in this game. There is a total of 12 different jobs you can choose from.

Each week you will pick one job at the cost of half your base Vitality. Since jobs only consume the base value of Vitality, you could, for example, temporally increase the max value to have more available for weekend activities such as exploring.

The wage of any job is directly influenced by Proficiency, Effort, Bonus, Personality and a based wage value that grows over time.

If I had to list the orders of important for increasing the wage it would be: Bonus, Effort, Proficiency, then Recommended Personality.

All jobs start at the same wage with the exception of civil servant which is higher due to it’s limited growth attribute. Most of the jobs increase at least two attributes each time you work them. The exceptions to this rule being civil servant and farmer.

Bonuses are given to you on special occasions or as a gift for helping the job owner outside of work. Proficiency increases each time you work the job, along with attributes. Effort is predominantly the results of the current health and mood of your daughter. Proficiency and personality also play a small part in affecting her effort.

Out of all the values here, effort is the one you want to pay the most attention too since it fluctuates the most from week to week.

The job animation event reflects the effort percentage. If the effort is low, it will show more negative days, and vice versa. Non the less, the animation doesn’t effect anything in game. You can skip the animation if you click the “>>>” button. Once the animation is complete you are rewarded with payment, proficiency increase, attribute increase, and loss of vitality. You are returned home and the week goes into the weekend.

During the weekend you can shop, explore the city or complete quests. The majority of events will happen during the weekend. Some major events or holidays will take place during the entire week but that will be exception not the rule.

That’s everything covering jobs. I have more content to show off in the future but for now stay well friends.