Skip to content

Minor Update: Map Building

Finally, after weeks of grinding, I have all the map designs completed. All the maps that will be in the game are done “on paper”. Now I can start implementing
Read More

Minor Update: B&E Progress

In this week I’ve made a bit of progress. I also managed to implement a few changes to the battle system I feel will be beneficial in the long run.
Read More

Animation: Week 2

Yes, here I am for another week of updates. And just like I mentioned in the previous update, I have completed all the animations for the available illustrations I have.
Read More

Animation: Week 1

Long time, no see folks. It’s been one hell of a few weeks. I’ve been hit by some unexpected events, but I refuse to let that get in the way
Read More

Data Entry: Week 2

And so another week passes on the development of Guardian’s Guide. Just as the previous week, all I’ve been doing is entering data. Well, that’s not 100% accurate. You see,
Read More

Data Entry: Week 1

Happy new years! Time for a new minor update. It isn’t much but I said I will update so here it is. As mentioned at the end of last weeks
Read More

Road 2 Playability: Complete

Ladies and gentlemen, Mission Accomplished. For 3 months now I’ve been hyper focused on getting Guardian’s Guide to a (very) basic playable state. Just yesterday, I finally managed to “play”
Read More

Allugic: The Blueprint for 2023

2022 has been a fairly good year for development. I didn’t reach my lofty goals written out in my previous blueprint declaration but at the time I had no real
Read More

Road 2 Playability: Mid Point

It’s been quite a while since I last updated. This, of course, was intentional. As I stated in my previous post, my goal is to get the game to a
Read More

Road 2 Playability: So It Begins

So earlier this year I made a declaration to get the game to a playable state by the end of 2022. I made a plan to follow, month by month,
Read More