It’s official, I am completely done porting Guardian’s Guide to the new framework. I have met all my goals and I’ve even exceeded them. If you want to review the porting process click here for the entire timeline.
I have ported all the dialogue and created all the miscellaneous scripts that was left for the porting to be complete. To top it all off, I will not be required to redo any menu scripts since the framework creator decided not to redesign the menu system. YES! SO HAPPY!
Now that the entire port job is complete I can compare them and truly question was it all worth it. Yes, the answer is unquestionably, YES. Thanks to this port, both the front end and back end has been improved immensely. Here is a small list of all the things I’ve gain with this port.
- Improved gui performance
- Better script management
- A wealth of more flexibility
- Faster prototyping
- Quality of Life improvements across the board
Looking back at the old build I can see all the hacky scripts I had to create just to do what I can do in the new framework effortlessly. It brings a small tear to my eye.
Ok, back to business! What’s next? Well, as long as there aren’t any new project breaking beta updates, I can continue development as normal. Once the beta is officially over I can really start to hit the ground running.
In the meantime I am making some changes to the battle system. I had a custom grid system set up and decided to switch to the frameworks built in grid system to see if it would be better/easier. Well, it is. So I’m currently testing that to fully replace it with my old set up.
My current goal is to get the exploration/battle system set in stone. It’s all still pretty bare bone since it’s where I left off before the GREAT PORT OF 2021. The major updates/videos will return once the framework is out of beta and I’ve gotten all the game systems finalized.
There is still so much to do but I’m glad I have a much better tool to work with, LETS FUCKING GOOOOO.