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For this week, we a have rather small update. It’s not because I didn’t accomplish anything, but because I don’t have anything to show or much to talk about.

For the beginning of the week, I worked on finalizing the holiday events, but partly through the week I decided to work on tightening the visuals of the game. This is one of the many tasks I had put on the back burner but I figure it shouldn’t take me too long to improve and I can get back to finalizing the holiday events.

Welp, fast forward to today, and I’m still not done with tightening the visuals. It’s a case of, if I can improve it, then I should improve it. As well as, now that this part looks better, I should make that part look better as well. It’s a vicious unending cycle, but I plan to forcefully end it soon as I really need to move forward next week.

That’s because, next week I will be starting the full game testing. Even though I still have a few task I need to complete, I will put them on hold and start the game testing. Reaching 80% is my number one goal this month.

If things go super well and speedy, I might even be able to get some close beta game testing started. Time will tell.

That’s all I have. A very short update, but I’ll make it up with some footage of my game testing next week. Stay well, everyone.

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