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You know, I’ve been extra diligent these past few weeks. I’ve been working almost everyday with only small breaks. I’ve never worked so hard, for so long on a single task before. But, it doesn’t even feel like a it’s been that long, or at times, I feel like the day moves too fast. I really do love this game making stuff.

Well, let’s get to the update! I spent half of the past week finishing up the Coliseum and post-game content. Everything should now be connected and ready to play once you reach the end of the game years.

For the second half of the week, I starting working on completing the holiday events. I’ve opted to set specific holidays to a formula, rather than writing huge chunks of dialogue as I original planned. You are given two options to pick. (you have to complete at least one to end the week)

Resting will increase her Mood and/or Condition. Exploring cost Vitality but it has multiple potential events that could happen. Her Mood and Condition could improve, she could find some rare items or should could meet a traveling vendor and purchase very rare items. Here is a video example of what you can expect from a typical holiday. These events will happen with Spring Break, Summer Festival and Winter Festival.

For the next week, I will continue working on the holidays until I’m satisfied. From there, I have a list of miscellaneous things I have to work on before I can begin full game testing.

My goal is to spend the majority of September game testing. Yes, I do feel it will take that long for me to properly test everything. đŸ˜­

That’s all I have for this week. I’ll talk to you guys again next week!

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