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Minor Update: Battle and Explore 1
By dre


It has certainly been a while since I’ve posted an update. I’ve been preoccupied with many other events in life and I haven’t been able to focus on the game as much as I’d like. It saddens me to say this, but this trend will continue until my living circumstance becomes stable. If all my plans go well, I should be stable again within the next month. In the mean time, I’ll work and update when I can. For this update, I want to talk about what I’ve done over the past few weeks, and how I plan to continue.

My main focus has been the battle system. I’ve spent a great deal of time creating attack animations, battle effects, battle transitions and coding systems. There has been a great deal of testing, changing values and testing again. I’m now at a pretty damn good point where I could show off the battle system but I want to focus on the exploration next before I show the entire thing.

What I have for you today is just a screen shot even though most of the work I’ve done recently is with animation. Once I’ve gotten all of the exploration to my liking, I’ll make a video showing the entire segment in action.

What you see in the screen shot above is a work in progress (of course) but the battle system is pretty close to ideal.

Moving forward I’ll be glazing over the battle system a bit more to make sure I didn’t miss any custom features I need to painstakingly implement with endless code change/test/repeat cycles. Once I feel satisfied with that, I’ll finally shift my focus to the exploration grid you see in the background above. I have a few vague ideas of what I want to do there but I’ll worry about it when the time comes.

Besides that, I’ve been receiving amazing art for the game in the past few weeks. I’m about 60% complete with all the monster/enemy portraits I need. I received a preview of the ending illustrations of the daughter, they are freaking amazing! I can’t wait to see the final results and I REALLY can’t wait to have it all in game, animated, and ready for you guys to play.

That’s all I have for this update. Once things are stable I’ll be returning to the weekly format. Until then, look forward to another minor or major update depending on what I get done. Later dayz!

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