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Okay, so there’s been a lot of different things happening this week. I knew a head of time some of these things were going to happen. Because of this, I haven’t done any real game testing for the post game. It sucks because I really want to get this game testing over with but due to time constraints, I had/have to refocus my attention.

The screenshot above is where I’m currently at in the game. It is the first map of the post game. There are 7 maps in total and all of them are huge. Once I get back to testing the maps, some time in the middle of next week, I plan to rush as much as I can so I can be completely done with testing.

With that said, let’s discuss the main topic of this update. Steam.

I uploaded my first build to steam last week. My goal was to get the green light from steam to validate my game. In order to do that, I had to finalize some things on my steam page. One of them being a gameplay trailer. Now, I was going to wait before I completed the trailer, but I realized, it would be better to upload a trailer showcasing purely gameplay.

You can view the trailer right now if you like. But I didn’t stop there, I also completed the main trailer for the game. Accompanied with the release date.

“Where is that trailer?” You might be asking.

Well, a few days ago, I got a reply from steam telling me my game has failed their review. Their reason? My game didn’t have 100% controller support, even though I stated it had Partial Controller Support. (based on their criteria) And my game didn’t have achievements like I listed it on the game page.

Both of these things I had planned to implement after I was done with the game testing, but since I didn’t have them in the build I submitted, they failed me. lol

So, starting next week, I need to get both of these features into the game, as well as some others, and resubmit the build asap. To put it bluntly, if they’re going to fail me again, then I need to focus on addressing all of the problems until I pass. And until I pass, I can’t give you guys a date with full confidence.

In between all of this chaos, I managed to complete a bit of bug fixing making game improvements. For example, some of the maps in the game have status effects that periodically get apply to the party. Before they were only visible during the exploration. Now they can be seen during battle as well.


I have a laundry list of things I need to fix or improve. But that stuff will have to wait as I finish up the major requirements for steam approval next week.

That’s all I have to say for this week. I’ll talk to you guys again in the next update. Hopefully, with better news.

 

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