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(This is the full map of the continent. This is the only post-game screenshot I can show with out spoiling anything. What is the location at the center? Well, you’ll just have to play the game to find out.)

And so finally, after months of testing, I’ve reach the end of the game. The real end, not just the story end. I’ve checked every item, participated in (most) battles and went through (most) events. I am officially 80% complete with the game.

This means, the game should be 100% playable from start to finish without any game stopping bugs or extreme balance issues. If a person were to play the game right now, they will experience the game as it was intended for release. (with bugs, small balance issues, and dialogue issues popping up here and there)

Man, what a wild ride this has been. I never knew I had it in me to sit and work on a project for so many years. I’ve literally watched this game go from an idea on a few sheets of paper into a fully functional program. What a blessing it has been to be able to work on my dream and see it come to life before my eyes.

It won’t be long before other people get to enjoy this game for the first time. (well, I hope they enjoy lol)

I say this game is 80% complete, but truthfully, it’s more like 90% to 95%. What I have left to do is mainly bug fixes, dialogue correction, boring data entry, and balance adjustments. I don’t have time to add any of the extra stuff I wanted to get to. I can’t risk introducing new problems to solve this close to release.

I have quite the laundry list of things to get to, but even with such a long list, it shouldn’t take me very long to clear it. Once it’s cleared, I will be using the remaining weeks to check every file, every event, and every object for problems. Sadly, this doesn’t leave a lot of time for 3rd party testing. The main reason being steam.

I STILL haven’t gotten the green light of approval from steam. There are two reasons for this. One, steam has specific criteria for what it means to be “controller compatible”. I had to stop my game testing and push my plans up to provide 100% controller support. (They demanded a virtual keyboard and I had to manually create it) Two, each time they fail me, that’s a minimal of 3 days before my project will be looked over again.

I’ve been failed twice so far. First time for not having the virtual keyboard, second time for being an idiot and not testing the virtual keyboard after building the game. (none of the keys worked because I implemented them using an unorthodox method, aka, worked in the editor but not the build) Hopefully I won’t be failed a third time. Not only have I fixed the keyboard, but I made so many other improvements and I’ve tested the build thoroughly. I don’t know what else they will be looking for but I hope it goes well this time.

As soon as I get the green light from steam, I will announce the release date.

That’s all I have for this week. Be on the look out for that announcement. It’s coming.

 

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