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Data Entry: Talents
By dre

This week seem to have gone by pretty fast. Maybe it’s because all I did was data entry. When I’m awake, it’s data entry. When I sleep, I dream I’m entering data. Help…..

Joking aside, I got a great deal of data completed this week. Even though I mentioned I wanted to complete the 2nd year and start on the 3rd, I ditched that goal and decided to fully focus on entering data. I felt it was the right call and the work moves a lot faster when I do such repetitious tasks all at once.

What I’ve managed to complete this week was implement all of the Talents I have written for the game. Talents in this game represent “passive skills”. They are separated into 3 types, Life (meant for the daughter only) Combat (for any character) Hybrid (Daughter only but also can be used for battle/exploration). Talents are meant to alter the gameplay based on specific scenarios. For example, the Life Talent Good Samaritan gives you a chance to receive tips while working for the Church.(This gives you a 25% chance to receive an additional 25% pay) The Combat Talent Extra Support heals a target when a support skill is used on that target.(If you use a support skill that heals for 30% Hp, you will heal for an additional 10%, this also works for buff support skills as well) There are a little under 150 Talents in this game.(Most will be usable by any character) Each Talent has 5 grades.(levels of power) Over the course of the game you will be able to equip up to 3 Talents per character. (maybe more than that? who knows!)

Here is a video of some of the Talents (at their top grade) in action. (FYI, this is just my test world, this is not an in game scenario)


Talents aren’t the only equipment capable of altering gameplay but they will be the most effective since you will be able to stack 3 of them by the end of the game. You can start to imagine all the potential strategies and character archetypes you could build just by Talents alone. (I love RPGs) But this also means the enemies will be built with their own strategies. (not so much the mobs but the bosses and mini-bosses) I will attempt to come up with combination that will challenge the player but also give you ideas of builds you can try yourself.

Whoops! I didn’t mean for this to turn into a detailed post on Talents because I plan to eventually go over them in an actual video. Just consider this a bit of a preview I suppose.

Now with all the Talents out of the way, I have 2 final list of data to enter. The skills and the characters themselves. I am roughly 50% done with the skills and about 20% done with the characters. There are around 130 skills (so far) and there will be a rough (rough) estimate of 100 or so distinct characters. (much more for me to create on my end since I have to make multiple instances based on game progression)

I will complete all of the skills in the up coming week, then I will return to working on the exploration and battles while creating the characters along the way.

Sometime at the beginning of next month I will release a new video going over companions. I’ve been wanting to make this video for a while but I wasn’t in the position to do so since most of the companions weren’t in game. By this time next week I should have a few more companions available in game and ready to be shown.

That’s all I have for you guys this week. Thanks for reading, be well!

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