Minor Update: Game of Numbers

This will be a rather small update but I wanted to get something out this week.

This week has been a mix of number crunching and bug fixing. Since the full release of the framework I’m using is around the corner, I want to make sure all the features I need are production ready before then. Unfortunately I won’t find everything but it’s worth testing to make sure there will be adequate stability once it’s released.

Besides that, I’ve been building and arranging development data related to the monsters. Unlike the main character, the monsters in the world and in your party will have a fixed development over time. Their stat development will range from (lowest to highest) Inept, Weak, Average, Strong, and Gifted. There is also Genius and Sage but they are special cases. Most monsters will have a fixed job with a fixed stat development. For example:

Attacker

  • Stamina = Average
  • Strength = Average
  • Intelligence = Average
  • Willpower = Weak
  • Perception = Weak

Mage

  • Stamina = Average
  • Strength = Inept
  • Intelligence = Strong
  • Willpower = Inept
  • Perception = Average

In order to increase their development limit you have to evolve the monster. All monsters start at Common, then evolve to Rare and finally Unique. There are 2 additional evolutions but they are only available at end game and require special circumstances.

I have to be careful in dealing with these numbers, if I include a mix of items that makes a character too strong, it will ruin the balance of the game. At the same time, I want to include enough freedom so the player can build a team just the way they like it. Choice is kind of an important element in this game.

Well, that’s more or less where I stand right now. I have a number of menus and data I need to create in the framework so I’ll be getting back to that.

Until the next update, stay frosty friends.